Select Occupation and Traits

(Version 42.20 STABLE)

Points to Spend: 

0

Occupations

Info Icon
Description
Cost
Custom Occupation
8

Use free trait points to make a custom build for your character.

Blacksmith
-6

Can build a stone furnace and work metal.

+4 Blacksmithing

+1 Maintenance

+1 Short Blunt

Blacksmith Knowledge

Burger Flipper
2

Keen Cook trait

+2 Cooking

+1 Maintenance

+1 Short Blade

+30% to finding junk food, +15% to mushrooms, and +5% to animals and berries when foraging

Burglar
-6

Exclusive trait: Burglar

-Ability to hot-wire vehicles

-50% less likely to break a window lock

-Increased sheet rope climbing speed

+2 Lightfooted

+2 Nimble

+2 Sneaking

5% to ignore weather and 15% to ignore darkness when foraging

+10% to finding ammunition, weapons, junk , and trash when foraging

Carpenter
-2

+4 Carpentry

+1 Carving

+1 Maintenance

+1 Masonry

+1 Short Blunt

+30% to finding firewood, and +10% to junk when foraging

Chef
-2

Keen Cook trait

+4 Cooking

+2 Butchering

+1 Maintenance

+1 Short Blade

+50% to finding mushrooms, +20% to berries, +15% to wild plants, junk food, and herbs, and +10% to animals when foraging.

Construction Worker
-2

+1 Carpentry

+1 Long Blunt

+1 Maintenance

+2 Masonry

+2 Short Blunt

+10% to finding junk, and trash when foraging

DIY Expert
-2

+1 Carpentry

+2 Maintenance

+1 Masonry

+1 Short Blunt

+33% to finding junk and trash when foraging

Doctor
0

+6 First Aid

+1 Short Blade

+40% to finding medical, and +10% to herbs when foraging

Electrician
-2

Can operate generators.

+5 Electrical

+20% to finding junk, and trash when foraging

Engineer
-4

Can make traps and explosives without recipe magazines

Can make aerosol bomb. fire bomb, pipe bomb, and smoke bomb; that can only be crafted only by an engineer.

+1 Carpentry

+1 Electrical

+1 Masonry

+10% to finding junk, and trash when foraging

Farmer
0

+4 Agriculture

+1 Animal Care

+1 Strength

+1.5 radius modifier when foraging

33% to ignore weather and 10% to ignore darkness when foraging

+50% to finding crops, +10% to animals, fruits, and vegetables, +5% to wild plants, junk foods, and herbs when foraging

Firefighter
0

+1 Axe

+1 Fitness

+1 Running

+1 Strength

5% to ignore weather and 10% to ignore darkness when foraging

+20% to finding firewood when foraging

+10% to junk when foraging

Fishing Guide
-2

+3 Fishing

+1 Foraging

+1 Butchering

+1 radius modifier when foraging

40% to ignore weather and 10% to ignore darkness when

+50% to finding insects when foraging

Fitness Instructor
-6

+3 Fitness

+2 Running

+1 Strength

Nutritionist trait:  +0.2 radius modifier when foraging.

+25% to finding junk food, +15% to herbs, and +5% to wild plants and medical when foraging

Lumberjack
0

+2 Axe

+1 Maintenance

+1 Strength

Ax-pert trait

-25% faster swing speed with axes.

-50% increased damage with axes.

Less muscle strain from chopping trees.

60% faster walking speed through forests.

+1.25 radius modifier when foraging.

33% to ignore weather and 15% to ignore darkness when foraging.

+50% to finding firewood, +20% to mushrooms, +5% to wild plants and herbs when foraging.

Mechanic
-4

Vehicle Knowledge trait;  repair all vehicle types without finding their recipe magazines.

+4 Mechanics

+1 Welding

+33% to finding junk and trash when foraging

Nurse
0

+3 First Aid

+1 Lightfooted

+1 Fitness

+40% to medical and +10% to herbs when foraging

Park Ranger
-4

75% faster walking speed through forests.

+1 First Aid

+1 Foraging

+1 Knapping

+1 Carving

+1 Trapping

+2 radius modifier when foraging

33% to ignore weather and 15% to ignore darkness when foraging

+75% to finding herbs, +50% to wild plants, +20% to berries, +10% to animals, mushrooms, and forest rarities, and +5% to junk and trash when foraging

Police Officer
-4

+4 Aiming

+1 Nimble

+1 Reloading

5% to ignore weather and 10% to ignore darkness when foraging

+10% to finding ammunition, weapons, junk, and trash when foraging

Rancher
0

+1 Fitness

+4 Animal Care

+3 Butchering

Knows how to craft Barbed Wire

Security Guard
-2

Night Owl Trait

+1 Lightfooted

+2 Running

+1 Short Blunt

5% to ignore weather and 10% to ignore darkness when foraging

+10% to finding ammunition, weapons, junk, and trash when foraging

Tailor
2

+4 Tailoring

Veteran
-8

Desensitized: experiences zero panic from all sources except night terrors.

+2 Aiming

+2 Reloading

+1.75 radius modifier when foraging

33% to ignore weather and 15% to ignore darkness when foraging

+50% to finding ammunition, +20% to herbs, +10% to wild plants, +5% to forest rarities when foraging

Welder
-4

Can weld foraged metal to create items and barricades

+4 Welding

+10% to finding junk and trash when foraging

Positive Traits

Info Icon
Description
Cost
Ax-pert (occupation)
0

+50% bonus chopping damage when using an axe.

+25% axe swinging and chopping speed.

Blacksmith Knowledge (occupation)
0

Can use an anvil to create metal items.

Burglar (occupation)
0

Can hotwire vehicles and has less chance of breaking the lock of a window when forced open.

50% less likely to break a window lock.

Increased sheet rope climbing speed.

Desensitized (occupation)
0

0% panic from all sources except nightmares

200% chance to have nightmares.

0% stress and unhappiness from stripping corpses.

Herbalist (occupation)
0

+1 Foraging

Able to find herbal medicines.

Make poultices.

Identify poisonous wild food.

+0.2 radius modifier when foraging.

inventive-occupation
0

Has lower skill level requirements to research recipes from items or auto learn recipes.

Keen Cook (occupation)
0

Foraging: +0.2 radius

Foraging: +5% animals

Foraging: +5% berries

Foraging: +5% mushrooms

Foraging: +3% medicinal plants

Foraging: +5% wild plants

Foraging: +5% packaged food

Night Owl (occupation)
0

Increases sleep efficiency, doesn't reduce sleep duration.

Vehicle Knowledge (occupation)
0

Can repair all vehicle types.

Speed Demon
-1

200% gear switching speed.

115% top speed for all vehicles.

Increased reverse speed.

Louder vehicle noise, which may attract zombies from further away.

Artisan
-2

This trait increases the player's glassmaking and pottery skills by 1.

+1 Glassmaking

+1 Pottery

Dextrous
-2

50% inventory transferring time.

+2% to the chance of successfully unjamming a firearm.

-20% aiming delay: quicker to start aiming/shouldering a firearm.

+1 sheet rope climbing speed.

Slightly decreased chance of falling when climbing high fences.

Fast Reader
-2

130% reading speed.

First Aider
-2

+1 First Aid

Gardener
-2

+1 Agriculture

Knows mildew and flies cure. Foraging: +0.4 radius

Foraging: -13% weather effect

Foraging: +5% fruits

Foraging: +5% vegetables

Foraging: +5% crops

Foraging: +3% medicinal plants

Inventive
-2

Has lower skill level requirements to research recipes from items or auto learn recipes.

Iron Gut
-2

50% chance of food illness.

Food illness lasts shorter.

Light Eater
-2

75% hunger.

Low Thirst
-2

-100% thirst.

Mason
-2

+2 Masonry

Foraging: +30% stones

Know how to construct Advanced Forge

Know how to construct Forge

Know how to construct Primitive Forge

Know how to construct Dome Kiln

Know how to construct Blast Furnace

Know how to construct Smelting Furnace

Nutritionist
-2

Allows the player to see the nutritional values of any food, even those that aren't packaged.

+0.2 radius modifier when foraging.

Outdoorsy
-2

10% chance of catching a cold.

1% or 1.25% chance of getting scratched/lacerated while walking or running through trees.

Start a fire on campfires with a notched wooden plank faster.

Foraging: +0.4 radius

Foraging: -13% weather effect

Foraging: -5% darkness effect

Foraging: +5% animals

Foraging: +5% berries

Foraging: +5% mushrooms

Foraging: +5% medicinal plants

Foraging: +5% wild plants

Whittler
-2

+2 Carving

Knows how to sharpen animal bones

Knows how to craft Bone Fishing Hook

Knows how to craft Bone Sewing Needle

Foraging: +30% firewood

Cat's Eyes
-3

+20% better vision at night.

Foraging: +0.4 radius

Crafty
-3

Increase XP gains for Crafting skills

Keen Cook
-3

+2 Cooking

+1 Butchering

Foraging: +0.2 radius

Foraging: +5% animals

Foraging: +5% berries

Foraging: +5% mushrooms

Foraging: +3% medicinal plants

Foraging: +5% wild plants

Foraging: +5% packaged food

Vehicle Knowledge
-3

+1 Mechanics

Can repair standard and heavy-duty vehicles.

Wakeful
-3

-30% Fatigue increase rate

+10% Sleep efficiency

Adrenaline Junkie
-4

Adds a flat bonus of 0.20 or 0.25 for the character's base speed at Strong or Extreme Panic, which increases walking, running, and sprinting speed.

Angler
-4

+1 Fishing

Knows how to make and fix a fishing rod

Foraging: +5% insects

Baseball Player
-4

+1 Long Blunt

Brave
-4

30% panic except for night terrors and phobias.

50% stress and unhappiness from stripping corpses.

+10% grapple effectiveness.

Eagle Eyed
-4

Character has a wider vision cone.

Vision cone updates faster.

Foraging: +1.0 radius

Graceful
-4

60% footsteps sound radius.

-10% chance of tripping when vaulting.

Herbalist
-4

+1 Foraging

Able to find herbal medicines.

Make poultices.

Identify poisonous wild food.

+0.2 radius modifier when foraging.

Inconspicuous
-4

50% chance of zombies spotting you.

Lucky
-4

+10% chance of finding loot.

-5% chance of failing item repairs.

+1 radius modifier when foraging.

Not available in multiplayer.

Organized
-4

130% capacity for all containers, including boxes, cupboards and cars

Resilient
-4

75% zombification progression rate.

45% chance of catching a cold.

80% cold strength.

50% cold progression speed.

Runner
-4

+1 Sprinting

Sewer
-4

+1 Tailoring

Tinkerer
-4

+1 Maintenance

Gymnast
-5

+1 Light-footed

+1 Nimble

Increased sheet rope climbing speed.

Hiker
-5

+1 Foraging

+1 Trapping

+0.7 radius modifier when foraging.

13% to ignore weather and 3% to ignore darkness when foraging.

Target Shooter
-5

+1 Aiming

Blacksmith Knowledge
-6

Similar to the Blacksmith profession, Blacksmith Knowledge provides a small boost to the blacksmithing and maintenance skills

Brawler
-6

+1 Axe

+1 Long Blunt

Fast Healer
-6

Does not apply to exercise fatigue.

Recently inflicted injuries have less severity.

Fast Learner
-6

130% XP for all skills except Strength and Fitness.

Fit
-6

+2 Fitness.

Former Scout
-6

+1 First Aid

+ Fishing

+1 Foraging

+0.7 radius modifier when foraging.

13% to ignore weather and 3% to ignore darkness when foraging.

Keen Hearing
-6

200% perception radius.

Zombies that approach from behind will be visible much earlier.

Stout
-6

+2 Strength

Bushcrafter
-8

Can find medicinal herbs and craft medicines and poultices from them, and make simple stone and bone tools. Start fires faster.

Foraging: +0.4 radius

Foraging: -13% weather effect

Foraging: -5% darkness effect

Foraging: +5% animals

Foraging: +5% berries

Foraging: +5% mushrooms

Foraging: +5% medicinal plants

Foraging: +5% wild plants

Foraging: +5% firewood

Foraging: +5% stones

Handy
-8

+1 Carpentry

+1 Carving

+1 Maintenance

+1 Masonry

+100 HP to some constructions.

Faster building speed (≈11%).

Hunter
-8

+1 Aiming

+1 Short Blade

+1 Sneaking

+1 Tracking

+1 Butchering

Foraging: +0.5 radius

Foraging: -13% weather effect

Foraging: -5% darkness effect

Foraging: +5% animals

Foraging: +3% berries

Foraging: +3% mushrooms

Foraging: +3% medicinal plants

Thick Skinned
-8

Multiplies the chance of not being injured by a zombie attack by 1.3 (base 15% chance, modified by character's weapon skill).

Alters the chance of clothes being damaged by walking through trees to 1 in 13.

Wilderness Knowledge
-8

+1 Carving

+1 Foraging

+1 Knapping

+1 Maintenance

Already read Magazine: Wilderness Survival

Foraging: +0.4 radius

Foraging: -13% weather effect

Foraging: -5% darkness effect

Foraging: +5% animals

Foraging: +5% berries

Foraging: +5% mushrooms

Foraging: +5% medicinal plants

Foraging: +5% wild plants

Foraging: +5% firewood

Foraging: +5% stones

Athletic
-10

+4 Fitness.

+20% running/sprinting speed.

-20% running/sprinting endurance loss from the trait itself.

Strong
-10

+4 Strength

+40% knockback power (damage does not increase).

Chosen Traits

Info Icon
Description
Cost

Negative Traits

Info Icon
Description
Cost
Sunday Driver
1

Accelerates vehicles 40% slower. Has a max speed of 30 km/h.

All Thumbs
2

400% inventory transferring time.

-2% to the chance of successfully unjamming a firearm.

+20% aiming delay: slower to start aiming/shouldering a firearm.

Can't craft while walking.

-1 sheet rope climbing speed.

Slightly increased chance of falling when climbing high fences.

Clumsy
2

120% footsteps sound radius (results in 144% footsteps sound area).

+100% chance of falling when climbing high fences.

+10% chance of tripping when vaulting.

Cowardly
2

200% panic except for night terrors and phobias.

200% stress and unhappiness from stripping corpses

-10% grapple effectiveness

Fast Metabolism
2

Starts with Low Weight trait.

High Thirst
2

100% thirst

Short Sighted
2

-2 foraging radius in search mode. Can be negated with glasses and reading glasses.

Slow Metabolism
2

Starts with High Weight trait.

Slow Reader
2

70% reading speed.

Weak Stomach
2

200% chance of food illness. Food illness lasts longer. Check Health for more details.

Slow Healer
3

Does not apply to exercise fatigue. Recently inflicted injuries have more severity.

Smoker
3

Stress will constantly increase at a rate depending on the time since last smoked, with a peak at approximately 13 hours.

Unhappiness will constantly increase while stress caused by not smoking is greater than 50.

Smoking will remove stress and unhappiness depending on the item smoked.

Reduced chance of coughing after smoking.

Won't get food sickness from smoking.

Coughs in a random period between 12–35 hours.

Agoraphobic
4

Enters in panic when outdoors and 1.5 radius modifier when foraging.

Claustrophobic
4

Enters in panic when indoors.

Conspicuous
4

200% chance of getting spotted by zombies.

Hard of Hearing
4

Besides the decreased perception radius, the range of sound will be decreased and the sound effects will be muffled.

Hearty Appetite
4

50% hunger.

Gives a +3% bonus to packaged foods, mushrooms, berries, and animals for foraging.

Prone to Illness
4

125% zombification progression rate.

170% chance of catching a cold.

120% cold strength.

150% cold progression speed

Sleepyhead
4

+30% Fatigue increase rate

-10% Sleep efficiency

Fear of Blood
5

Rises panic when performing first aid.

Rises stress when covered in blood or wearing bloody clothes (and subsequently unhappiness).

Unable to perform first aid on other players.

Increased stress and unhappiness from stripping corpses based on how bloody it is.

Reluctant Fighter
5

75% of skill XP for short blade, long blade, small blunt, long blunt, axe, spear, maintenance and aiming.

Short of Breath
5

140% running/sprinting endurance loss.

130% increase in swing endurance lost.

Disorganized
6

70% capacity for all containers, including bags, vehicles, and tiles. Space in the main inventory and on the floor is unaffected.

Character won't automatically return items to backpacks upon finishing tasks like smoking, taking pills, eating a piece of the food, ect.

Out of Shape
6

-2 Fitness

Restless Sleeper
6

Sleep for fewer hours each time, and slower loss of tiredness when sleeping.

Slow Learner
6

70% XP in all skills except strength and fitness.

Weak
6

-2 Strength

Thin-skinned
8

Multiplies the chance of not being injured by a zombie attack by 0.7 (base 15% chance, modified by character's weapon skill). Additionally, alters the chance of clothes being damaged by walking through trees to 1 in 3.

Illiterate
10

Unable to get a mood boost by reading leisure books, learning new recipes by reading recipe magazines, or getting an XP multiplier by reading skill books.

Puny
10

-5 Strength

-40% knockback power.

Unfit
10

-4 fitness

Deaf
12

Can't hear sound. Radio chatter will not appear above the radio. However, they can see/read a TV due to closed captions.

Major Skills

Info Icon
Description
Value
Strength
green tally markgreen tally markgreen tally markgreen tally markgreen tally mark
5
Fitness
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5