(Version 42.20 STABLE)

Use free trait points to make a custom build for your character.

Can build a stone furnace and work metal.
+4 Blacksmithing
+1 Maintenance
+1 Short Blunt
Blacksmith Knowledge

Keen Cook trait
+2 Cooking
+1 Maintenance
+1 Short Blade
+30% to finding junk food, +15% to mushrooms, and +5% to animals and berries when foraging

Exclusive trait: Burglar
-Ability to hot-wire vehicles
-50% less likely to break a window lock
-Increased sheet rope climbing speed
+2 Lightfooted
+2 Nimble
+2 Sneaking
5% to ignore weather and 15% to ignore darkness when foraging
+10% to finding ammunition, weapons, junk , and trash when foraging

+4 Carpentry
+1 Carving
+1 Maintenance
+1 Masonry
+1 Short Blunt
+30% to finding firewood, and +10% to junk when foraging

Keen Cook trait
+4 Cooking
+2 Butchering
+1 Maintenance
+1 Short Blade
+50% to finding mushrooms, +20% to berries, +15% to wild plants, junk food, and herbs, and +10% to animals when foraging.

+1 Carpentry
+1 Long Blunt
+1 Maintenance
+2 Masonry
+2 Short Blunt
+10% to finding junk, and trash when foraging

+1 Carpentry
+2 Maintenance
+1 Masonry
+1 Short Blunt
+33% to finding junk and trash when foraging

+6 First Aid
+1 Short Blade
+40% to finding medical, and +10% to herbs when foraging

Can operate generators.
+5 Electrical
+20% to finding junk, and trash when foraging

Can make traps and explosives without recipe magazines
Can make aerosol bomb. fire bomb, pipe bomb, and smoke bomb; that can only be crafted only by an engineer.
+1 Carpentry
+1 Electrical
+1 Masonry
+10% to finding junk, and trash when foraging

+4 Agriculture
+1 Animal Care
+1 Strength
+1.5 radius modifier when foraging
33% to ignore weather and 10% to ignore darkness when foraging
+50% to finding crops, +10% to animals, fruits, and vegetables, +5% to wild plants, junk foods, and herbs when foraging

+1 Axe
+1 Fitness
+1 Running
+1 Strength
5% to ignore weather and 10% to ignore darkness when foraging
+20% to finding firewood when foraging
+10% to junk when foraging

+3 Fishing
+1 Foraging
+1 Butchering
+1 radius modifier when foraging
40% to ignore weather and 10% to ignore darkness when
+50% to finding insects when foraging

+3 Fitness
+2 Running
+1 Strength
Nutritionist trait: +0.2 radius modifier when foraging.
+25% to finding junk food, +15% to herbs, and +5% to wild plants and medical when foraging

+2 Axe
+1 Maintenance
+1 Strength
Ax-pert trait
-25% faster swing speed with axes.
-50% increased damage with axes.
Less muscle strain from chopping trees.
60% faster walking speed through forests.
+1.25 radius modifier when foraging.
33% to ignore weather and 15% to ignore darkness when foraging.
+50% to finding firewood, +20% to mushrooms, +5% to wild plants and herbs when foraging.

Vehicle Knowledge trait; repair all vehicle types without finding their recipe magazines.
+4 Mechanics
+1 Welding
+33% to finding junk and trash when foraging

+3 First Aid
+1 Lightfooted
+1 Fitness
+40% to medical and +10% to herbs when foraging

75% faster walking speed through forests.
+1 First Aid
+1 Foraging
+1 Knapping
+1 Carving
+1 Trapping
+2 radius modifier when foraging
33% to ignore weather and 15% to ignore darkness when foraging
+75% to finding herbs, +50% to wild plants, +20% to berries, +10% to animals, mushrooms, and forest rarities, and +5% to junk and trash when foraging

+4 Aiming
+1 Nimble
+1 Reloading
5% to ignore weather and 10% to ignore darkness when foraging
+10% to finding ammunition, weapons, junk, and trash when foraging

+1 Fitness
+4 Animal Care
+3 Butchering
Knows how to craft Barbed Wire

Night Owl Trait
+1 Lightfooted
+2 Running
+1 Short Blunt
5% to ignore weather and 10% to ignore darkness when foraging
+10% to finding ammunition, weapons, junk, and trash when foraging

+4 Tailoring

Desensitized: experiences zero panic from all sources except night terrors.
+2 Aiming
+2 Reloading
+1.75 radius modifier when foraging
33% to ignore weather and 15% to ignore darkness when foraging
+50% to finding ammunition, +20% to herbs, +10% to wild plants, +5% to forest rarities when foraging

Can weld foraged metal to create items and barricades
+4 Welding
+10% to finding junk and trash when foraging

+50% bonus chopping damage when using an axe.
+25% axe swinging and chopping speed.

Can use an anvil to create metal items.

Can hotwire vehicles and has less chance of breaking the lock of a window when forced open.
50% less likely to break a window lock.
Increased sheet rope climbing speed.

0% panic from all sources except nightmares
200% chance to have nightmares.
0% stress and unhappiness from stripping corpses.

+1 Foraging
Able to find herbal medicines.
Make poultices.
Identify poisonous wild food.
+0.2 radius modifier when foraging.

Has lower skill level requirements to research recipes from items or auto learn recipes.

Foraging: +0.2 radius
Foraging: +5% animals
Foraging: +5% berries
Foraging: +5% mushrooms
Foraging: +3% medicinal plants
Foraging: +5% wild plants
Foraging: +5% packaged food

Increases sleep efficiency, doesn't reduce sleep duration.

Can repair all vehicle types.

200% gear switching speed.
115% top speed for all vehicles.
Increased reverse speed.
Louder vehicle noise, which may attract zombies from further away.

This trait increases the player's glassmaking and pottery skills by 1.
+1 Glassmaking
+1 Pottery

50% inventory transferring time.
+2% to the chance of successfully unjamming a firearm.
-20% aiming delay: quicker to start aiming/shouldering a firearm.
+1 sheet rope climbing speed.
Slightly decreased chance of falling when climbing high fences.

130% reading speed.

+1 First Aid

+1 Agriculture
Knows mildew and flies cure. Foraging: +0.4 radius
Foraging: -13% weather effect
Foraging: +5% fruits
Foraging: +5% vegetables
Foraging: +5% crops
Foraging: +3% medicinal plants

Has lower skill level requirements to research recipes from items or auto learn recipes.

50% chance of food illness.
Food illness lasts shorter.

75% hunger.

-100% thirst.

+2 Masonry
Foraging: +30% stones
Know how to construct Advanced Forge
Know how to construct Forge
Know how to construct Primitive Forge
Know how to construct Dome Kiln
Know how to construct Blast Furnace
Know how to construct Smelting Furnace

Allows the player to see the nutritional values of any food, even those that aren't packaged.
+0.2 radius modifier when foraging.

10% chance of catching a cold.
1% or 1.25% chance of getting scratched/lacerated while walking or running through trees.
Start a fire on campfires with a notched wooden plank faster.
Foraging: +0.4 radius
Foraging: -13% weather effect
Foraging: -5% darkness effect
Foraging: +5% animals
Foraging: +5% berries
Foraging: +5% mushrooms
Foraging: +5% medicinal plants
Foraging: +5% wild plants

+2 Carving
Knows how to sharpen animal bones
Knows how to craft Bone Fishing Hook
Knows how to craft Bone Sewing Needle
Foraging: +30% firewood

+20% better vision at night.
Foraging: +0.4 radius

Increase XP gains for Crafting skills

+2 Cooking
+1 Butchering
Foraging: +0.2 radius
Foraging: +5% animals
Foraging: +5% berries
Foraging: +5% mushrooms
Foraging: +3% medicinal plants
Foraging: +5% wild plants
Foraging: +5% packaged food

+1 Mechanics
Can repair standard and heavy-duty vehicles.

-30% Fatigue increase rate
+10% Sleep efficiency

Adds a flat bonus of 0.20 or 0.25 for the character's base speed at Strong or Extreme Panic, which increases walking, running, and sprinting speed.

+1 Fishing
Knows how to make and fix a fishing rod
Foraging: +5% insects

+1 Long Blunt

30% panic except for night terrors and phobias.
50% stress and unhappiness from stripping corpses.
+10% grapple effectiveness.

Character has a wider vision cone.
Vision cone updates faster.
Foraging: +1.0 radius
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60% footsteps sound radius.
-10% chance of tripping when vaulting.

+1 Foraging
Able to find herbal medicines.
Make poultices.
Identify poisonous wild food.
+0.2 radius modifier when foraging.

50% chance of zombies spotting you.

+10% chance of finding loot.
-5% chance of failing item repairs.
+1 radius modifier when foraging.
Not available in multiplayer.

130% capacity for all containers, including boxes, cupboards and cars

75% zombification progression rate.
45% chance of catching a cold.
80% cold strength.
50% cold progression speed.

+1 Sprinting

+1 Tailoring

+1 Maintenance

+1 Light-footed
+1 Nimble
Increased sheet rope climbing speed.

+1 Foraging
+1 Trapping
+0.7 radius modifier when foraging.
13% to ignore weather and 3% to ignore darkness when foraging.

+1 Aiming

Similar to the Blacksmith profession, Blacksmith Knowledge provides a small boost to the blacksmithing and maintenance skills

+1 Axe
+1 Long Blunt

Does not apply to exercise fatigue.
Recently inflicted injuries have less severity.

130% XP for all skills except Strength and Fitness.

+2 Fitness.

+1 First Aid
+ Fishing
+1 Foraging
+0.7 radius modifier when foraging.
13% to ignore weather and 3% to ignore darkness when foraging.

200% perception radius.
Zombies that approach from behind will be visible much earlier.

+2 Strength

Can find medicinal herbs and craft medicines and poultices from them, and make simple stone and bone tools. Start fires faster.
Foraging: +0.4 radius
Foraging: -13% weather effect
Foraging: -5% darkness effect
Foraging: +5% animals
Foraging: +5% berries
Foraging: +5% mushrooms
Foraging: +5% medicinal plants
Foraging: +5% wild plants
Foraging: +5% firewood
Foraging: +5% stones

+1 Carpentry
+1 Carving
+1 Maintenance
+1 Masonry
+100 HP to some constructions.
Faster building speed (≈11%).

+1 Aiming
+1 Short Blade
+1 Sneaking
+1 Tracking
+1 Butchering
Foraging: +0.5 radius
Foraging: -13% weather effect
Foraging: -5% darkness effect
Foraging: +5% animals
Foraging: +3% berries
Foraging: +3% mushrooms
Foraging: +3% medicinal plants

Multiplies the chance of not being injured by a zombie attack by 1.3 (base 15% chance, modified by character's weapon skill).
Alters the chance of clothes being damaged by walking through trees to 1 in 13.

+1 Carving
+1 Foraging
+1 Knapping
+1 Maintenance
Already read Magazine: Wilderness Survival
Foraging: +0.4 radius
Foraging: -13% weather effect
Foraging: -5% darkness effect
Foraging: +5% animals
Foraging: +5% berries
Foraging: +5% mushrooms
Foraging: +5% medicinal plants
Foraging: +5% wild plants
Foraging: +5% firewood
Foraging: +5% stones

+4 Fitness.
+20% running/sprinting speed.
-20% running/sprinting endurance loss from the trait itself.

+4 Strength
+40% knockback power (damage does not increase).

Accelerates vehicles 40% slower. Has a max speed of 30 km/h.
400% inventory transferring time.
-2% to the chance of successfully unjamming a firearm.
+20% aiming delay: slower to start aiming/shouldering a firearm.
Can't craft while walking.
-1 sheet rope climbing speed.
Slightly increased chance of falling when climbing high fences.

120% footsteps sound radius (results in 144% footsteps sound area).
+100% chance of falling when climbing high fences.
+10% chance of tripping when vaulting.

200% panic except for night terrors and phobias.
200% stress and unhappiness from stripping corpses
-10% grapple effectiveness

Starts with Low Weight trait.

100% thirst

-2 foraging radius in search mode. Can be negated with glasses and reading glasses.

Starts with High Weight trait.

70% reading speed.

200% chance of food illness. Food illness lasts longer. Check Health for more details.

Does not apply to exercise fatigue. Recently inflicted injuries have more severity.

Stress will constantly increase at a rate depending on the time since last smoked, with a peak at approximately 13 hours.
Unhappiness will constantly increase while stress caused by not smoking is greater than 50.
Smoking will remove stress and unhappiness depending on the item smoked.
Reduced chance of coughing after smoking.
Won't get food sickness from smoking.
Coughs in a random period between 12–35 hours.

Enters in panic when outdoors and 1.5 radius modifier when foraging.

Enters in panic when indoors.

200% chance of getting spotted by zombies.

Besides the decreased perception radius, the range of sound will be decreased and the sound effects will be muffled.

50% hunger.
Gives a +3% bonus to packaged foods, mushrooms, berries, and animals for foraging.

125% zombification progression rate.
170% chance of catching a cold.
120% cold strength.
150% cold progression speed

+30% Fatigue increase rate
-10% Sleep efficiency

Rises panic when performing first aid.
Rises stress when covered in blood or wearing bloody clothes (and subsequently unhappiness).
Unable to perform first aid on other players.
Increased stress and unhappiness from stripping corpses based on how bloody it is.

75% of skill XP for short blade, long blade, small blunt, long blunt, axe, spear, maintenance and aiming.

140% running/sprinting endurance loss.
130% increase in swing endurance lost.

70% capacity for all containers, including bags, vehicles, and tiles. Space in the main inventory and on the floor is unaffected.
Character won't automatically return items to backpacks upon finishing tasks like smoking, taking pills, eating a piece of the food, ect.

-2 Fitness

Sleep for fewer hours each time, and slower loss of tiredness when sleeping.

70% XP in all skills except strength and fitness.

-2 Strength

Multiplies the chance of not being injured by a zombie attack by 0.7 (base 15% chance, modified by character's weapon skill). Additionally, alters the chance of clothes being damaged by walking through trees to 1 in 3.

Unable to get a mood boost by reading leisure books, learning new recipes by reading recipe magazines, or getting an XP multiplier by reading skill books.

-5 Strength
-40% knockback power.

-4 fitness

Can't hear sound. Radio chatter will not appear above the radio. However, they can see/read a TV due to closed captions.